Militiae |
---|
AO AD DC IO HS HFV Libertas RB SI FEOF MT AV LA FDF SSA |
Era |
AH D |
Lingua |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Though some consider it cowardly to use, poison is a weapon favored by orcs, especially those weak of frame. Orcish assassins, who use it on throwing knives, are typically frail by orcish standards, although surprisingly nimble. Though rarely the ones who deal the killing blow, their tactics are a considerable aid to their larger and more brutal kin.
Special Notes: This unit's marksmanship gives it a high chance of hitting targeted enemies, but only on the attack. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures.
Advances from: | |
---|---|
Advances to: | Occisor Orcum |
Cost: | 17 |
HP: | 26 |
Motus: | 6 |
XP: | 34 |
Ordo: | 1 |
Alignment: | nocturnus |
ID | Orcish Assassin |
Abilities: |
sica ferrum | 7 - 1 conflictio | ||
cultri iacientum ferrum | 3 - 3 missile | marksman poison |
Resistances: | |
---|---|
ferrum | -30% |
cuspis | -20% |
impulsus | -20% |
ignis | 0% |
frigidus | 0% |
mysticus | 0% |
Terra | Movement Cost | Defensum |
---|---|---|
Aqua | 2 | 40% |
Castellum | 1 | 70% |
Caverna | 2 | 50% |
Colles | 2 | 70% |
Cotes | 2 | 50% |
Glacialis | 2 | 40% |
Harena | 2 | 40% |
Impervius | - | 0% |
Montes | 3 | 70% |
Nemus Fungorum | 2 | 70% |
Nonterra | - | 0% |
Palus | 2 | 40% |
Planus | 1 | 60% |
Salum | - | 0% |
Silva | 2 | 70% |
Viculus | 1 | 70% |